Studying student differentiation in gamified education: A long-term study
نویسندگان
چکیده
Gamified learning is a novel concept that according to recent studies, can increase student activity and improve learning outcomes. However, little is known about how different students experience and are engaged by it. We present a long-term study that identified distinct behavioral and performance patterns in participants taking a gamified college course. Our study lasted for three years, during which we deployed three consecutive instances of the course, each featuring improvements based on student feedback from the previous instances. To understand how different students behaved in our gamified experience, according to their daily performance, we performed cluster analysis and assessed student engagement in the last year using a formal instrument. We then did a cluster-wise analysis using different performance and behavioral measures, to further assess and characterize every cluster. To wit, we identified six different student clusters, each featuring different behaviors and performance levels. However, only four were present in the last year, which differed in terms of engagement with the course. In this paper we carefully describe each student cluster, explain how they evolved, and derive meaningful design lessons.
منابع مشابه
Identifying Student Types in a Gamified Learning Experience
Gamification of education is a recent trend, and early experiments showed promising results. Students seem not only to perform better, but also to participate more and to feel more engaged with gamified learning. However, little is known regarding how different students are affected by gamification and how their learning experience may vary. In this paper the authors present a study in which th...
متن کاملCan Digital Natives Level-Up in a Gamified Curriculum?
The compulsion to include games and game related mechanism in education is great among educators who want to engage and motivate today’s students and the latest buzzword in this domain is gamification. However, without a thorough understanding of what a gamified curriculum looks like, how it can best be applied and why it might engross students, it cannot be effectively applied. This research e...
متن کاملThe development of gamified learning activities to increase student engagement in learning
In the literature, the potential efficacy of the gamification of education has been demonstrated. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning. The quasiexperimental nonequivalent-control group design was used with 577 undergraduate students from six classes. The students in three of the classes were assigned t...
متن کاملAssessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and academic performance at four points during a 16-week semester. One course received a gamified curricul...
متن کاملEngaging Engineering Students with Gamification An empirical study
Well-designed games are good motivators by nature, as they imbue players with clear goals and a sense of reward and fulfillment, thus encouraging them to persist and endure in their quests. Recently, this motivational power has started to be applied to non-game contexts, a practice known as Gamification. This adds gaming elements to non-game processes, motivating users to adopt new behaviors, s...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Computers in Human Behavior
دوره 71 شماره
صفحات -
تاریخ انتشار 2017